Skip to content
This repository was archived by the owner on Oct 1, 2025. It is now read-only.
This repository was archived by the owner on Oct 1, 2025. It is now read-only.

[Remote rendering problem] Allow easily changing opacity for individual models #80

@WouwWatts

Description

@WouwWatts

Currently changing opacity is easiest done using ShellRendering (but this is universal for all models with the Hierarchical State Override). So you cannot give different models a different opacity.

It would be lovely if you could simply change the opacity of a model on a model basis, without having to sync all children, and loop over them to loop over all meshes, to loop over all materials, to change the opacity. Which is, performance wise, impossible with large models.

If there is something obvious I am missing, please let me know.

Metadata

Metadata

Assignees

No one assigned

    Labels

    renderingRemote Rendering related question

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions