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add r5.5 changelog
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changelogs/index.html

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@@ -102,6 +102,12 @@ <h1>Changelogs</h1>
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<div class="apanel panel-changelogs" style="margin-bottom: 40px;">
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<p></p>
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<p></p>
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<button class="aaccordion aaversion">r5.5 - Coming Very Soon</button>
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<div class="apanel">
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<p></p>
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<p id="r28" class="cenR"></p>
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<p></p>
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</div>
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<button class="aaccordion aaversion">r5.4 - January 22, 2025</button>
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<div class="apanel">
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<p></p>

changelogs/reimagined-ch/r28.txt

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Changes over r5.4:
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- Improved FXAA and TAA interaction to reduce blurring when moving
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- Improved TAA to better preserve details when moving (Thanks to Capt Tatsu)
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- Added PBR material properties for the new Minecraft 1.21.5 blocks
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- Added a fake variable penumbra shadow method that only works with the Reimagined style of sun angle
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   * Allows shadows to look much sharper when they are very close to the block they are cast by
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   * Costs less than 1% performance, but the simplicity of the effect makes it only work on shadows of full blocks
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   * Will be disabled if the Shadow Quality setting is reduced to Low or below
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- Advanced Colored Lighting related changes:
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   * Added colored lighting for the new Firefly Bush and the Test Blocks
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   * Tweaked the light curve of Lava to be a bit more prolonged compared to other light sources
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   * Tweaked the fire light color to be slightly less yellow and closer to orange
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   * Tweaked the light color of Beacons to be more blue
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   * Advanced Colored Lighting now treats all unknown blocks as non-solid to mitigate problems with additions to the game
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- IntegratedPBR Changes:
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   * Added the "IPBR+ Compatibility Mode" option which changes how some effects are calculated for better compatibility
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   * Added subtle reflectiveness to the Coal Block
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   * Tweaked reflectiveness of several blocks to appear a bit more reflective
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   * Tweaked reflection handling on Deepslate blocks
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   * Tweaked general block reflection handling to prevent smoother blocks from losing their texture
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   * Tweaked emission of Redstone Lamp, Structure Block, and Jigsaw Block
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   * Tweaked the look of Soul Campfire when Advanced Colored Lighting is enabled
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   * Fixed the Creaking Heart not having any shader features applied after Minecraft 1.21.5
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   * Fixed Eyeblossoms not having material properties when put in a pot
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   * Fixed Amethyst Cluster and Torchflower not looking emissive in their item forms
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   * Fixed Ominous Trial Key not having emissive properties
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- Added proper support for the Enhanced Block Entities mod. This fixes several related problems
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- Tweaked the handling of name tags for better readability (Iris exclusive feature)
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- Tweaked the smoothing of shadows when the Pixelated Shadows option is enabled
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- Connected Glass feature now works better with glass panes. Thanks to dbrighthd
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- Reimplemented the Cave Lighting setting to allow a lot more values
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- Setting "Real-Time Shadows" to "Ultra" now makes the shadowmap to render at higher resolution
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- Setting "Detail Quality" to "High" now allows waving of some exotic foliage like the torchflower and the new firefly bush
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- Fixed the upper sky color turning very dark during a thunderstorm even if its daytime
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- Fixed TAA ghosting around screen edges in some situations
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- Fixed patches of Lava losing their texture in some specific situations
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- Fixed Beacon Beams having a broken interaction with the border fog
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- Fixed the Pixelated Blocklight option causing artifacts on items and entities in some cases
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- Fixed the Pixelated Blocklight option causing some edges to have shadows that shouldn't be there
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- Fixed problems where the Distant Horizons mod wouldn't work correctly with AMD GPUs in some cases. Thanks to SpacEagle17
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- Fixed resin armor trims not being affected by the "Glowing Armor Trim" option
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- Fixed standing at a certain distance from a Nether Portal causing a faint circle to appear
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- Several small tweaks and fixes

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