|
| 1 | +Changes over r5.4: |
| 2 | +- Improved FXAA and TAA interaction to reduce blurring when moving |
| 3 | +- Improved TAA to better preserve details when moving (Thanks to Capt Tatsu) |
| 4 | +- Added PBR material properties for the new Minecraft 1.21.5 blocks |
| 5 | +- Added a fake variable penumbra shadow method that only works with the Reimagined style of sun angle |
| 6 | + * Allows shadows to look much sharper when they are very close to the block they are cast by |
| 7 | + * Costs less than 1% performance, but the simplicity of the effect makes it only work on shadows of full blocks |
| 8 | + * Will be disabled if the Shadow Quality setting is reduced to Low or below |
| 9 | +- Advanced Colored Lighting related changes: |
| 10 | + * Added colored lighting for the new Firefly Bush and the Test Blocks |
| 11 | + * Tweaked the light curve of Lava to be a bit more prolonged compared to other light sources |
| 12 | + * Tweaked the fire light color to be slightly less yellow and closer to orange |
| 13 | + * Tweaked the light color of Beacons to be more blue |
| 14 | + * Advanced Colored Lighting now treats all unknown blocks as non-solid to mitigate problems with additions to the game |
| 15 | +- IntegratedPBR Changes: |
| 16 | + * Added the "IPBR+ Compatibility Mode" option which changes how some effects are calculated for better compatibility |
| 17 | + * Added subtle reflectiveness to the Coal Block |
| 18 | + * Tweaked reflectiveness of several blocks to appear a bit more reflective |
| 19 | + * Tweaked reflection handling on Deepslate blocks |
| 20 | + * Tweaked general block reflection handling to prevent smoother blocks from losing their texture |
| 21 | + * Tweaked emission of Redstone Lamp, Structure Block, and Jigsaw Block |
| 22 | + * Tweaked the look of Soul Campfire when Advanced Colored Lighting is enabled |
| 23 | + * Fixed the Creaking Heart not having any shader features applied after Minecraft 1.21.5 |
| 24 | + * Fixed Eyeblossoms not having material properties when put in a pot |
| 25 | + * Fixed Amethyst Cluster and Torchflower not looking emissive in their item forms |
| 26 | + * Fixed Ominous Trial Key not having emissive properties |
| 27 | +- Added proper support for the Enhanced Block Entities mod. This fixes several related problems |
| 28 | +- Tweaked the handling of name tags for better readability (Iris exclusive feature) |
| 29 | +- Tweaked the smoothing of shadows when the Pixelated Shadows option is enabled |
| 30 | +- Connected Glass feature now works better with glass panes. Thanks to dbrighthd |
| 31 | +- Reimplemented the Cave Lighting setting to allow a lot more values |
| 32 | +- Setting "Real-Time Shadows" to "Ultra" now makes the shadowmap to render at higher resolution |
| 33 | +- Setting "Detail Quality" to "High" now allows waving of some exotic foliage like the torchflower and the new firefly bush |
| 34 | +- Fixed the upper sky color turning very dark during a thunderstorm even if its daytime |
| 35 | +- Fixed TAA ghosting around screen edges in some situations |
| 36 | +- Fixed patches of Lava losing their texture in some specific situations |
| 37 | +- Fixed Beacon Beams having a broken interaction with the border fog |
| 38 | +- Fixed the Pixelated Blocklight option causing artifacts on items and entities in some cases |
| 39 | +- Fixed the Pixelated Blocklight option causing some edges to have shadows that shouldn't be there |
| 40 | +- Fixed problems where the Distant Horizons mod wouldn't work correctly with AMD GPUs in some cases. Thanks to SpacEagle17 |
| 41 | +- Fixed resin armor trims not being affected by the "Glowing Armor Trim" option |
| 42 | +- Fixed standing at a certain distance from a Nether Portal causing a faint circle to appear |
| 43 | +- Several small tweaks and fixes |
0 commit comments