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lines changed Original file line number Diff line number Diff line change 1- using System ;
21using System . Collections . Generic ;
32using System . Linq ;
43using System . Text ;
54using UnityEngine ;
65using UnityEngine . EventSystems ;
7- using UnityEngine . Rendering . Universal ;
86using UnityEngine . SceneManagement ;
97using UnityEngine . Serialization ;
108using UnityEngine . UIElements ;
@@ -187,13 +185,7 @@ private void Awake()
187185
188186 _instance = this ;
189187 DontDestroyOnLoad ( this ) ;
190-
191- var playerManager = FindFirstObjectByType < PlayerManager > ( ) ;
192- if ( playerManager != null )
193- {
194- playerManager . gameObject . SetActive ( false ) ;
195- }
196-
188+
197189 UnityEngine . Cursor . lockState = CursorLockMode . None ;
198190 }
199191
@@ -316,12 +308,6 @@ private void CloseBenchmark()
316308 {
317309 UnityEngine . Object . Destroy ( this . gameObject ) ;
318310
319- var playerManager = FindFirstObjectByType < PlayerManager > ( ) ;
320- if ( playerManager != null )
321- {
322- playerManager . gameObject . SetActive ( true ) ;
323- }
324-
325311 UnityEngine . Cursor . lockState = CursorLockMode . Locked ;
326312
327313 Screen . sleepTimeout = _previousSleepTimeout ;
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