From 7153f915044d1133b92c16ce620b1d80a2f10d24 Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Mon, 22 Dec 2025 14:49:25 +0100 Subject: [PATCH] Clarify environment option default --- docs/platforms/godot/configuration/options.mdx | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/platforms/godot/configuration/options.mdx b/docs/platforms/godot/configuration/options.mdx index 1184947ce9c18..1f7199c1356bd 100644 --- a/docs/platforms/godot/configuration/options.mdx +++ b/docs/platforms/godot/configuration/options.mdx @@ -54,11 +54,11 @@ Sets the distribution of the application. Distributions are used to disambiguate - + Sets the environment. Environments indicate where an error occurred, such as in a release export, headless server, QA build, or another deployment. A release can be associated with more than one environment to separate them in the UI (think `staging` vs `production` or similar). -The SDK automatically detects Godot-specific environments, such as `headless_server` and `export_release`, but you can also set it to your own value [programmatically](#programmatic-configuration). +This option defaults to `{auto}`, which automatically detects the environment based on the current runtime context and sets it to one of the following values: `editor_dev`, `editor_dev_run`, `export_debug`, `export_release`, or `dedicated_server`.