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245 changes: 245 additions & 0 deletions
245
app/src/main/java/me/bzcoder/webview/utils/BlurUtils.kt
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| package me.bzcoder.easyglide.util | ||
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| import android.content.Context | ||
| import android.graphics.Bitmap | ||
| import android.os.Build | ||
| import android.renderscript.Allocation | ||
| import android.renderscript.Element | ||
| import android.renderscript.RenderScript | ||
| import android.renderscript.ScriptIntrinsicBlur | ||
| import androidx.annotation.RequiresApi | ||
| import android.view.View2 | ||
|
|
||
| /** | ||
| * @author sunfusheng on 2018/6/25. | ||
| */ | ||
| object BlurUtils { | ||
| fun rsBlur(context: Context?, toTransform: Bitmap, radius: Int): Bitmap { | ||
| val renderScript = RenderScript.create(context) | ||
| val input = Allocation.createFromBitmap(renderScript, toTransform) | ||
| val output = Allocation.createTyped(renderScript, input.type) | ||
| val scriptIntrinsicBlur = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript)) | ||
| scriptIntrinsicBlur.setInput(input) | ||
| scriptIntrinsicBlur.setRadius(radius.toFloat()) | ||
| scriptIntrinsicBlur.forEach(output) | ||
| output.copyTo(toTransform) | ||
| renderScript.destroy() | ||
| return toTransform | ||
| } | ||
|
|
||
| fun blur(toTransform: Bitmap, radius: Int): Bitmap? { | ||
| if (radius < 1) { | ||
| return null | ||
| } | ||
| val w = toTransform.width | ||
| val h = toTransform.height | ||
| val pix = IntArray(w * h) | ||
| toTransform.getPixels(pix, 0, w, 0, 0, w, h) | ||
| val wm = w - 1 | ||
| val hm = h - 1 | ||
| val wh = w * h | ||
| val div = radius + radius + 1 | ||
| val r = IntArray(wh) | ||
| val g = IntArray(wh) | ||
| val b = IntArray(wh) | ||
| var rsum: Int | ||
| var gsum: Int | ||
| var bsum: Int | ||
| var x: Int | ||
| var y: Int | ||
| var i: Int | ||
| var p: Int | ||
| var yp: Int | ||
| var yi: Int | ||
| var yw: Int | ||
| val vmin = IntArray(Math.max(w, h)) | ||
| var divsum = div + 1 shr 1 | ||
| divsum *= divsum | ||
| val dv = IntArray(256 * divsum) | ||
| i = 0 | ||
| while (i < 256 * divsum) { | ||
| dv[i] = i / divsum | ||
| i++ | ||
| } | ||
| yi = 0 | ||
| yw = yi | ||
| val stack = Array(div) { IntArray(3) } | ||
| var stackpointer: Int | ||
| var stackstart: Int | ||
| var sir: IntArray | ||
| var rbs: Int | ||
| val r1 = radius + 1 | ||
| var routsum: Int | ||
| var goutsum: Int | ||
| var boutsum: Int | ||
| var rinsum: Int | ||
| var ginsum: Int | ||
| var binsum: Int | ||
| y = 0 | ||
| while (y < h) { | ||
| bsum = 0 | ||
| gsum = bsum | ||
| rsum = gsum | ||
| boutsum = rsum | ||
| goutsum = boutsum | ||
| routsum = goutsum | ||
| binsum = routsum | ||
| ginsum = binsum | ||
| rinsum = ginsum | ||
| i = -radius | ||
| while (i <= radius) { | ||
| p = pix[yi + Math.min(wm, Math.max(i, 0))] | ||
| sir = stack[i + radius] | ||
| sir[0] = p and 0xff0000 shr 16 | ||
| sir[1] = p and 0x00ff00 shr 8 | ||
| sir[2] = p and 0x0000ff | ||
| rbs = r1 - Math.abs(i) | ||
| rsum += sir[0] * rbs | ||
| gsum += sir[1] * rbs | ||
| bsum += sir[2] * rbs | ||
| if (i > 0) { | ||
| rinsum += sir[0] | ||
| ginsum += sir[1] | ||
| binsum += sir[2] | ||
| } else { | ||
| routsum += sir[0] | ||
| goutsum += sir[1] | ||
| boutsum += sir[2] | ||
| } | ||
| i++ | ||
| } | ||
| stackpointer = radius | ||
| x = 0 | ||
| while (x < w) { | ||
| r[yi] = dv[rsum] | ||
| g[yi] = dv[gsum] | ||
| b[yi] = dv[bsum] | ||
| rsum -= routsum | ||
| gsum -= goutsum | ||
| bsum -= boutsum | ||
| stackstart = stackpointer - radius + div | ||
| sir = stack[stackstart % div] | ||
| routsum -= sir[0] | ||
| goutsum -= sir[1] | ||
| boutsum -= sir[2] | ||
| if (y == 0) { | ||
| vmin[x] = Math.min(x + radius + 1, wm) | ||
| } | ||
| p = pix[yw + vmin[x]] | ||
| sir[0] = p and 0xff0000 shr 16 | ||
| sir[1] = p and 0x00ff00 shr 8 | ||
| sir[2] = p and 0x0000ff | ||
| rinsum += sir[0] | ||
| ginsum += sir[1] | ||
| binsum += sir[2] | ||
| rsum += rinsum | ||
| gsum += ginsum | ||
| bsum += binsum | ||
| stackpointer = (stackpointer + 1) % div | ||
| sir = stack[stackpointer % div] | ||
| routsum += sir[0] | ||
| goutsum += sir[1] | ||
| boutsum += sir[2] | ||
| rinsum -= sir[0] | ||
| ginsum -= sir[1] | ||
| binsum -= sir[2] | ||
| yi++ | ||
| x++ | ||
| } | ||
| yw += w | ||
| y++ | ||
| } | ||
| x = 0 | ||
| while (x < w) { | ||
| bsum = 0 | ||
| gsum = bsum | ||
| rsum = gsum | ||
| boutsum = rsum | ||
| goutsum = boutsum | ||
| routsum = goutsum | ||
| binsum = routsum | ||
| ginsum = binsum | ||
| rinsum = ginsum | ||
| yp = -radius * w | ||
| i = -radius | ||
| while (i <= radius) { | ||
| yi = Math.max(0, yp) + x | ||
| sir = stack[i + radius] | ||
| sir[0] = r[yi] | ||
| sir[1] = g[yi] | ||
| sir[2] = b[yi] | ||
| rbs = r1 - Math.abs(i) | ||
| rsum += r[yi] * rbs | ||
| gsum += g[yi] * rbs | ||
| bsum += b[yi] * rbs | ||
| if (i > 0) { | ||
| rinsum += sir[0] | ||
| ginsum += sir[1] | ||
| binsum += sir[2] | ||
| } else { | ||
| routsum += sir[0] | ||
| goutsum += sir[1] | ||
| boutsum += sir[2] | ||
| } | ||
| if (i < hm) { | ||
| yp += w | ||
| } | ||
| i++ | ||
| } | ||
| yi = x | ||
| stackpointer = radius | ||
| y = 0 | ||
| while (y < h) { | ||
| pix[yi] = -0x1000000 and pix[yi] or (dv[rsum] shl 16) or (dv[gsum] shl 8) or dv[bsum] | ||
| rsum -= routsum | ||
| gsum -= goutsum | ||
| bsum -= boutsum | ||
| stackstart = stackpointer - radius + div | ||
| sir = stack[stackstart % div] | ||
| routsum -= sir[0] | ||
| goutsum -= sir[1] | ||
| boutsum -= sir[2] | ||
| if (x == 0) { | ||
| vmin[y] = Math.min(y + r1, hm) * w | ||
| } | ||
| p = x + vmin[y] | ||
| sir[0] = r[p] | ||
| sir[1] = g[p] | ||
| sir[2] = b[p] | ||
| rinsum += sir[0] | ||
| ginsum += sir[1] | ||
| binsum += sir[2] | ||
| rsum += rinsum | ||
| gsum += ginsum | ||
| bsum += binsum | ||
| stackpointer = (stackpointer + 1) % div | ||
| sir = stack[stackpointer] | ||
| routsum += sir[0] | ||
| goutsum += sir[1] | ||
| boutsum += sir[2] | ||
| rinsum -= sir[0] | ||
| ginsum -= sir[1] | ||
| binsum -= sir[2] | ||
| yi += w | ||
| y++ | ||
| } | ||
| x++ | ||
| } | ||
| toTransform.setPixels(pix, 0, w, 0, 0, w, h) | ||
| return toTransform | ||
| } | ||
|
|
||
| fun sum(a:Int,b:Int):Int{ | ||
| return a-b | ||
| } | ||
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| @Composable | ||
| fun MyThreeSquare() { | ||
| Column { | ||
| DrawCircle(color = Color.Blue, radius = 50f) // Basic blue circle | ||
| DrawCircle(color = Color.Yellow, radius = 75f, style = Stroke(width = 3f)) // Yellow circle with a border | ||
| DrawCircle(color = Color.Cyan, radius = 120f, center = Offset(150f, 150f)) // Cyan circle with custom center | ||
| } | ||
| } | ||
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| } | ||
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Consider adding a check for
context == nullinrsBlurto prevent a potentialNullPointerException. Also, it might be good to add a check for the radius to be non-negative.