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This change improves the visual quality of the 3D indoor navigation map. Obstacles now use extruded geometries with wireframe edges for a more structural look. The path rendering has been upgraded with a custom shader for a dynamic flow effect and a ground glow for better depth. The floor and road network visualization have also been refined to fit a modern, tech-focused aesthetic while maintaining performance.


PR created automatically by Jules for task 5285871898541555500 started by @Duri686

- Improve Obstacle Rendering: Use ExtrudeGeometry for walls with outlines and tech-style materials.
- Enhance Path Rendering: Add dynamic shader with pulse/arrows and ground glow effect.
- Update Road Network/Floor: Implement generated grid texture for floor and simplified node/edge rendering.
- Refine Configuration: Adjust lighting, colors, and materials for a cohesive 'Tech/Cyber' aesthetic.
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