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Cloak

🤹 Cloak is a DLL made to simplify hooks

About

  • Cloak is a project made to simplify dll building to reverse process memory
  • By default Cloak provides simple debugger and presence hidder (more comming soon)
  • Cloak doesn't provide any offset
  • Cloak must be rebuild for your own usage and edit the files

Features

  • Auto hooking
  • Auto unhook
  • Auto rehook
  • Auto module management
  • Auto pattern scanning
  • Keys interactions

Usage

  • Edit the offsets in include/constants/offsets.h
  • Edit the modules in include/constants/modules.h
  • Go in src/user/sample.cpp
  • Set you game module the offset and the method (can be edited / created / deleted)
void Sample::Run()
{
    this->factory.cheats = {
        Cheat(MODULE_GAME_ASSEMBLY, OFFSET_SAMPLE_1, DummyZero, nullptr),
        Cheat(MODULE_GAME_ASSEMBLY, OFFSET_SAMPLE_2, DummyZero, nullptr),
        Cheat(MODULE_GAME_ASSEMBLY, OFFSET_SAMPLE_3, DummyZero, nullptr),
        Cheat(MODULE_GAME_ASSEMBLY, OFFSET_SAMPLE_4, DummyZero, nullptr),
        Cheat(MODULE_GAME_ASSEMBLY, OFFSET_SAMPLE_5, DummyZero, nullptr)
    };

    this->factory.Initialize();
}
  • Compile the project for x64
  • Inject Cloak.dll

Demo

Important

I provide my tools and resources as-is, without any guarantees or warranties regarding their usage. In any case, I am not responsible for how these tools are used, nor for any consequences, damages, or issues arising from their application. Users are solely responsible for ensuring that they comply with all applicable laws, regulations, and ethical considerations when using my tools.

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🤹 Cloak is a DLL made to simplify hooks powered by Minihook

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