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Original file line number Diff line number Diff line change
Expand Up @@ -89,6 +89,8 @@
#declare function animated_java:behemoth_aj/animations/3_1_casting/tween
#declare function animated_java:behemoth_aj/animations/3_2_cast_start_dive/tween
#declare function animated_java:behemoth_aj/animations/3_3_casting_dive/tween
#declare function animated_java:behemoth_aj/animations/3_4_cast_start_flatten/tween
#declare function animated_java:behemoth_aj/animations/3_5_casting_flatten/tween
#declare function animated_java:behemoth_aj/animations/4_breath/tween
#declare function animated_java:behemoth_aj/animations/4_breath_continue/tween
#declare function animated_java:behemoth_aj/animations/5_flatten/tween
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#> asset:mob/0411.behemoth/tick/animated_java/play/3_4_cast_start_flatten
#
# アニメーション再生
#
# @within asset:mob/0411.behemoth/tick/**

# 再生
function animated_java:behemoth_aj/animations/3_4_cast_start_flatten/tween {duration:1, to_frame: 1}
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#> asset:mob/0411.behemoth/tick/animated_java/play/3_5_casting_flatten
#
# アニメーション再生
#
# @within asset:mob/0411.behemoth/tick/**

# 再生
function animated_java:behemoth_aj/animations/3_5_casting_flatten/tween {duration:6, to_frame: 6}
Original file line number Diff line number Diff line change
Expand Up @@ -9,8 +9,8 @@

# 詠唱
# アニメーション再生
execute if score @s BF.EventTimer matches 1 as @e[type=item_display,tag=BF.ModelRoot,sort=nearest,limit=1] run function asset:mob/0411.behemoth/tick/animated_java/play/3_0_cast_start
execute if score @s BF.EventTimer matches 20 as @e[type=item_display,tag=BF.ModelRoot,sort=nearest,limit=1] run function asset:mob/0411.behemoth/tick/animated_java/play/3_1_casting
execute if score @s BF.EventTimer matches 1 as @e[type=item_display,tag=BF.ModelRoot,sort=nearest,limit=1] run function asset:mob/0411.behemoth/tick/animated_java/play/3_4_cast_start_flatten
execute if score @s BF.EventTimer matches 20 as @e[type=item_display,tag=BF.ModelRoot,sort=nearest,limit=1] run function asset:mob/0411.behemoth/tick/animated_java/play/3_5_casting_flatten
# ターゲットを向く
execute if score @s BF.EventTimer matches 1..95 run function asset:mob/0411.behemoth/tick/util/rotate_to_target

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Expand Up @@ -37,8 +37,8 @@
# フラッテン
# 詠唱
# アニメーション再生
execute if score @s BF.EventTimer matches 121 as @e[type=item_display,tag=BF.ModelRoot,sort=nearest,limit=1] run function asset:mob/0411.behemoth/tick/animated_java/play/3_0_cast_start
execute if score @s BF.EventTimer matches 140 as @e[type=item_display,tag=BF.ModelRoot,sort=nearest,limit=1] run function asset:mob/0411.behemoth/tick/animated_java/play/3_1_casting
execute if score @s BF.EventTimer matches 121 as @e[type=item_display,tag=BF.ModelRoot,sort=nearest,limit=1] run function asset:mob/0411.behemoth/tick/animated_java/play/3_4_cast_start_flatten
execute if score @s BF.EventTimer matches 140 as @e[type=item_display,tag=BF.ModelRoot,sort=nearest,limit=1] run function asset:mob/0411.behemoth/tick/animated_java/play/3_5_casting_flatten
# ターゲットを向く
execute if score @s BF.EventTimer matches 121..215 run function asset:mob/0411.behemoth/tick/util/rotate_to_target
# 攻撃
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Expand Up @@ -87,6 +87,8 @@
#declare function animated_java:tiamat_aj/animations/3_4_cast_fly2land_start/tween
#declare function animated_java:tiamat_aj/animations/3_5_cast_start_dive/tween
#declare function animated_java:tiamat_aj/animations/3_6_casting_dive/tween
#declare function animated_java:tiamat_aj/animations/3_7_cast_start_breath/tween
#declare function animated_java:tiamat_aj/animations/3_8_casting_breath/tween
#declare function animated_java:tiamat_aj/animations/4_breath/tween
#declare function animated_java:tiamat_aj/animations/5_deathwing/tween
#declare function animated_java:tiamat_aj/animations/6_0_flymove_start/tween
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#> asset:mob/0412.tiamat/tick/animated_java/play/3_7_cast_start_breath
#
# アニメーション再生
#
# @within asset:mob/0412.tiamat/tick/**

# 再生
function animated_java:tiamat_aj/animations/3_7_cast_start_breath/tween {duration:6, to_frame: 6}
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#> asset:mob/0412.tiamat/tick/animated_java/play/3_8_casting_breath
#
# アニメーション再生
#
# @within asset:mob/0412.tiamat/tick/**

# 再生
function animated_java:tiamat_aj/animations/3_8_casting_breath/tween {duration:1, to_frame: 1}
Original file line number Diff line number Diff line change
Expand Up @@ -9,8 +9,8 @@

# 詠唱
# アニメーション再生
execute if score @s BG.EventTimer matches 1 as @e[type=item_display,tag=BG.ModelRoot,sort=nearest,limit=1] run function asset:mob/0412.tiamat/tick/animated_java/play/3_0_cast_start
execute if score @s BG.EventTimer matches 20 as @e[type=item_display,tag=BG.ModelRoot,sort=nearest,limit=1] run function asset:mob/0412.tiamat/tick/animated_java/play/3_1_casting
execute if score @s BG.EventTimer matches 1 as @e[type=item_display,tag=BG.ModelRoot,sort=nearest,limit=1] run function asset:mob/0412.tiamat/tick/animated_java/play/3_7_cast_start_breath
execute if score @s BG.EventTimer matches 20 as @e[type=item_display,tag=BG.ModelRoot,sort=nearest,limit=1] run function asset:mob/0412.tiamat/tick/animated_java/play/3_8_casting_breath
# ターゲットを向く
execute if score @s BG.EventTimer matches 1..95 run function asset:mob/0412.tiamat/tick/util/rotate_to_target
# 口元に氷の予兆
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Original file line number Diff line number Diff line change
Expand Up @@ -58,8 +58,8 @@
# アダマントスパイク
# 詠唱
# アニメーション再生
execute if score @s BG.EventTimer matches 471 as @e[type=item_display,tag=BG.ModelRoot,sort=nearest,limit=1] run function asset:mob/0412.tiamat/tick/animated_java/play/3_0_cast_start
execute if score @s BG.EventTimer matches 490 as @e[type=item_display,tag=BG.ModelRoot,sort=nearest,limit=1] run function asset:mob/0412.tiamat/tick/animated_java/play/3_1_casting
execute if score @s BG.EventTimer matches 471 as @e[type=item_display,tag=BG.ModelRoot,sort=nearest,limit=1] run function asset:mob/0412.tiamat/tick/animated_java/play/3_7_cast_start_breath
execute if score @s BG.EventTimer matches 490 as @e[type=item_display,tag=BG.ModelRoot,sort=nearest,limit=1] run function asset:mob/0412.tiamat/tick/animated_java/play/3_8_casting_breath
execute if score @s BG.EventTimer matches 735 as @e[type=item_display,tag=BG.ModelRoot,sort=nearest,limit=1] run function asset:mob/0412.tiamat/tick/animated_java/play/4_breath
# 攻撃
execute if score @s BG.EventTimer matches 490 at @e[type=marker,tag=BE.CenterPosition] facing entity @s feet rotated ~ 0 run function asset:mob/0412.tiamat/tick/event/terzetto_aligning/summon_attack_position
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Original file line number Diff line number Diff line change
Expand Up @@ -17,8 +17,8 @@
# ダークブレス
# 詠唱
# アニメーション再生
execute if score @s BG.EventTimer matches 71 as @e[type=item_display,tag=BG.ModelRoot,sort=nearest,limit=1] run function asset:mob/0412.tiamat/tick/animated_java/play/3_0_cast_start
execute if score @s BG.EventTimer matches 90 as @e[type=item_display,tag=BG.ModelRoot,sort=nearest,limit=1] run function asset:mob/0412.tiamat/tick/animated_java/play/3_1_casting
execute if score @s BG.EventTimer matches 71 as @e[type=item_display,tag=BG.ModelRoot,sort=nearest,limit=1] run function asset:mob/0412.tiamat/tick/animated_java/play/3_7_cast_start_breath
execute if score @s BG.EventTimer matches 90 as @e[type=item_display,tag=BG.ModelRoot,sort=nearest,limit=1] run function asset:mob/0412.tiamat/tick/animated_java/play/3_8_casting_breath
# ターゲットを向く
execute if score @s BG.EventTimer matches 71..270 run function asset:mob/0412.tiamat/tick/util/rotate_to_target
# 口元に氷の予兆
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