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Original file line number Diff line number Diff line change
Expand Up @@ -195,21 +195,6 @@ struct UtsLight {
///////////////////////////////////////////////////////////////////////////////
// Light Abstraction //
/////////////////////////////////////////////////////////////////////////////
half MainLightRealtimeShadowUTS(float4 shadowCoord, float4 positionCS) {
#if !defined(MAIN_LIGHT_CALCULATE_SHADOWS)
return 1.0;
#endif
ShadowSamplingData shadowSamplingData = GetMainLightShadowSamplingData();
half4 shadowParams = GetMainLightShadowParams();
#if defined(_MAIN_LIGHT_SHADOWS_SCREEN)
return SampleScreenSpaceShadowmap(shadowCoord);
#endif


return SampleShadowmap(
TEXTURE2D_ARGS(_MainLightShadowmapTexture, sampler_MainLightShadowmapTexture), shadowCoord, shadowSamplingData,
shadowParams, false);
}

half AdditionalLightRealtimeShadowUTS(int lightIndex, float3 positionWS, float4 positionCS) {
#if defined(ADDITIONAL_LIGHT_CALCULATE_SHADOWS)
Expand Down Expand Up @@ -267,7 +252,7 @@ UtsLight GetUrpMainUtsLight() {

UtsLight GetUrpMainUtsLight(float4 shadowCoord, float4 positionCS) {
UtsLight light = GetUrpMainUtsLight();
light.shadowAttenuation = MainLightRealtimeShadowUTS(shadowCoord, positionCS);
light.shadowAttenuation = MainLightRealtimeShadow(shadowCoord);
return light;
}

Expand Down