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29 changes: 18 additions & 11 deletions astar.py
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ def _init_cells(self):
for i in range(self.height):
for j in range(self.width):
self.cells[(i,j)] = Cell(self.screen,(i*self.cell_size, j*self.cell_size),(self.cell_size,self.cell_size))

def _add_coords(self,a,b):
return tuple(map(sum,zip(a,b)))

Expand Down Expand Up @@ -57,8 +57,12 @@ def _is_occupied(self,cell_coord):
return False

def _add_swamp(self, mouse_pos):
#insert swamp code here.
pass
swamp_coord = (mouse_pos[0]/50, mouse_pos[1]/50)
if self._is_occupied(swamp_coord):
if self.actors[swamp_coord].unremovable == False:
self.actors.pop(swamp_coord, None)
else:
self.actors[swamp_coord] = ObstacleTile(swamp_coord, self, './images/swamp.jpg', is_unpassable = False, terrain_cost = 3)

def _add_lava(self, mouse_pos):
lava_coord = (mouse_pos[0]/50, mouse_pos[1]/50)
Expand Down Expand Up @@ -91,14 +95,16 @@ def main_loop(self):
elif event.type is pygame.MOUSEBUTTONDOWN:
if self.add_tile_type == 'lava':
self._add_lava(event.pos)
#insert swamp code here
if self.add_tile_type == 'swamp':
self._add_swamp(event.pos)
elif event.type is pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
self.paul.run_astar(self.cake.cell_coordinates, self)
self.paul.get_path()
elif event.key == pygame.K_l:
self.add_tile_type = 'lava'
#insert swamp code here
elif event.key == pygame.K_s:
self.add_tile_type = 'swamp'

class Actor(object):
def __init__(self, cell_coordinates, world, image_loc, unremovable = False, is_obstacle = True):
Expand All @@ -125,7 +131,7 @@ class ObstacleTile(Actor):
def __init__(self, cell_coordinates, world, image_loc, terrain_cost=0, is_unpassable = True):
super(ObstacleTile, self).__init__(cell_coordinates, world, image_loc, unremovable = False, is_obstacle = is_unpassable)
self.terrain_cost = terrain_cost

class Cell():
def __init__(self, draw_screen, coordinates, dimensions):
self.draw_screen = draw_screen
Expand All @@ -143,9 +149,9 @@ def f_cost(self):

def draw(self):
COST_TO_DRAW = ''
#COST_TO_DRAW = self.g_cost
COST_TO_DRAW = self.g_cost
#COST_TO_DRAW = self.h_cost
#COST_TO_DRAW = self.f_cost
# COST_TO_DRAW = self.f_cost
line_width = 2
rect = pygame.Rect((self.coordinates[0],self.coordinates[1]),(self.dimensions[0],self.dimensions[1]))
pygame.draw.rect(self.draw_screen, self.color, rect, line_width)
Expand All @@ -167,8 +173,9 @@ def get_h_cost(self, coord_a,coord_b):
def get_open_adj_coords(self, coords):
"""returns list of valid coords that are adjacent to the argument, open, and not in the closed list."""
#modify directions and costs as needed
directions = [(1,0),(0,1),(-1,0),(0,-1)]
costs = [1,1,1,1]
directions = [(1,0),(0,1),(-1,0),(0,-1),(1,1),(-1,1),(-1,-1),(1,-1),
(2,0),(0,2),(-2,0),(0,2)]
costs = [1,1,1,1,3,3,3,3,8,8,8,8]
adj_coords = map(lambda d: self.world._add_coords(coords,d), directions)
for i, coord in enumerate(adj_coords):
costs[i] += self.world.get_terrain_cost(coord)
Expand Down Expand Up @@ -226,7 +233,7 @@ def run_astar(self, destination_coord, world):
walkable_open_coords, costs = self.get_open_adj_coords(coord_s)
for idx,coord in enumerate(walkable_open_coords):
cell = self.cells[coord]
g_cost = cell_s.g_cost + costs[idx]
g_cost = cell_s.g_cost + costs[idx]
h_cost = self.get_h_cost(coord, destination_coord)
f_cost = g_cost + h_cost
if coord in self.open_list:
Expand Down
Binary file added diagonal_example.png
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3 changes: 3 additions & 0 deletions explanations.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
diagonal: While the diagonal move costs 3, the path around to avoid using the diagonal move is much longer.

jump,swamp: Actually all the situations I built have the same explanation. There's another way in each case, but it costs much more. In the swamp case, the actor moves out of the swamp immediately, when it stops being necessary.
Binary file added jump_example.png
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Binary file added swamp_example.png
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