Restore eglDestroySurface #327
Merged
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In the native WebGLRenderingContext's dispose method, the EGL surface that was created on initialization is never destroyed, causing memory leaks. This is due to the commit below from 2015:
f9ab889 - workaround to fix repeated context creation, leaks surfaces for now
This PR uncomments
eglDestroySurface(DISPLAY, surface);It's hard to guess why this was done originally, perhaps it was related to context resizing code that was committed at the time. Uncommenting it solved my memory leaks though :)