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@therealcedz
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I did what I could for this revision. I originally wanted to change everything from client to server-side calculations, but the code was so messy and convoluted that it needed a whole entire structural update. The change would not have been easy (would have taken 1/2 as long as the project did, and this project was made with many MANY hours). I opted to create dynamic restarting. I noticed while people were play testing, they got tired of (or were annoyed) that they had to restart the game every time they wanted to play. With a bunch of modifying (the server to client data code is not pretty) I was able to do it with a few minor bugs (count down timer doesn't completely reset when you play again, and there's a small delay when you want to ready up in the lobby). Now the game can be played with endless (un-interrupted) fun!

@jenwei
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jenwei commented May 5, 2016

@therealcedz - thanks for the note - appreciate the honesty. Nice job adding in dynamic restarting.

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2 participants