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47e603f
3/16/2016 code
Mar 2, 2016
2f30230
maze 3/5
Mar 5, 2016
7080846
Turning in for 3/6/15
Mar 6, 2016
8c05565
code for 3_16_2016 pre-network
Mar 7, 2016
28dde2a
3_7_2016_1:07
Mar 7, 2016
af938a6
3_7_2016 9:38PM
Mar 8, 2016
6d43568
3_7_2016, 10:35 PM
Mar 8, 2016
1aa031a
3/7/2016 12:22 AM
Mar 8, 2016
ad1a25f
3/8/2016 3:29AM
Mar 8, 2016
6bbb397
3/8/2016, 5:57PM
Mar 8, 2016
12493d5
3/8/2016, 6:45 PM
Mar 8, 2016
475b660
3/8/2016, 11:15 PM
Mar 9, 2016
1a8b674
8/9/2016, 7:49 AM
Mar 9, 2016
a787479
completed maze game kinda
Mar 10, 2016
b76edbc
finished game!
Mar 10, 2016
fc60f1e
Delete Escape_the_Maze.py
Mar 10, 2016
c3c06c9
Delete Escape_the_Maze_Networking.py
Mar 10, 2016
108b40c
Delete Escape_the_Maze_Networking.pyc
Mar 10, 2016
99a0bd1
Delete Escape_the_Maze_backup.py
Mar 10, 2016
1c058ae
Delete Escape_the_Maze_backup.pyc
Mar 10, 2016
4e57f81
Delete Maze_Test.py
Mar 10, 2016
033ed43
Delete Maze_Test.pyc
Mar 10, 2016
2f02086
Delete netpong.py
Mar 10, 2016
3d1b571
Delete test_code.py
Mar 10, 2016
8ef0a06
Final Project
Mar 10, 2016
889dfdd
Merge remote-tracking branch 'origin'
Mar 10, 2016
5ddf844
Delete Escape_The_Maze_Final.py
Mar 10, 2016
620617d
Final_Project, 3/10/2016, 2:48 AM
Mar 10, 2016
59d5162
Final Project 3/10/2016, 2:50 AM
Mar 10, 2016
91e9739
Final Project 3/10/2016, 10:59 AM
Mar 10, 2016
092d0ce
final project 3/10/2016, 11:18 AM
Mar 10, 2016
31ee0a6
Final Project 3/10/2016, 12:28 PM
Mar 10, 2016
7fe51e9
Final_Project
Mar 10, 2016
9467bd9
Latest version of game
Apr 15, 2016
b125d4d
added dynamic restart
Apr 17, 2016
d155fca
added dyanmic restart
Apr 17, 2016
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Binary file added Amnesia_Theme.ogg
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1,015 changes: 1,015 additions & 0 deletions Escape_The_Maze.py

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156 changes: 156 additions & 0 deletions Maze.py
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import random
import sys
from os import path

#X = 5
#Y = 5

class Grouper(object):
def __init__(self, init=[]):
mapping = self._mapping = {}
for x in init:
mapping[x] = [x]

def join(self, a, *args):
"""Join given arguments into the same set.
Accepts one or more arguments."""
mapping = self._mapping
set_a = mapping.setdefault(a, [a])

for arg in args:
set_b = mapping.get(arg)
if set_b is None:
set_a.append(arg)
mapping[arg] = set_a
elif set_b is not set_a:
if len(set_b) > len(set_a):
set_a, set_b = set_b, set_a
set_a.extend(set_b)
for elem in set_b:
mapping[elem] = set_a

def joined(self, a, b):
"""Returns True if a and b are members of the same set."""
mapping = self._mapping
try:
return mapping[a] is mapping[b]
except KeyError:
return False

def __iter__(self):
"""Returns an iterator returning each of the disjoint sets as a list."""
seen = set()
for elem, group in self._mapping.iteritems():
if elem not in seen:
yield group
seen.update(group)

class Cell():
"""Represents a cell in the maze, with an x and y coordinate and its
right hand wall and downwards wall.

"""
def __init__(self, x, y):
self.x, self.y = x, y
self.right_wall = self.down_wall = None

class Wall():
"""Represents a wall in the maze with its two neighbouring cells.
"""
def __init__(self):
self.neighbours = None
self.active = True

def popchoice(seq):
"""Takes an iterable and pops a random item from it.
"""
return seq.pop(random.randrange(len(seq)))

def create_maze(X, Y):
# A mapping of coord tuple to Cell object
cells = {}
# A list of all the non-edge walls
walls = []

# Generate cells
for y in range(Y):
for x in range(X):
cells[(x, y)] = Cell(x, y)

# Generate walls and add to the neighbouring cells
for y in range(Y):
for x in range(X):
current_cell = cells[(x,y)]
down_wall = Wall()
current_cell.down_wall = down_wall
right_wall = Wall()
current_cell.right_wall = right_wall
if y != Y-1:
down_wall.neighbours = (current_cell, cells[(x,y+1)])
walls.append(down_wall)

if x != X-1:
right_wall.neighbours = (current_cell, cells[(x+1,y)])
walls.append(right_wall)

grouper = Grouper()
# Get a list of all the cell objects to give to the Grouper
cell_list = [cells[key] for key in cells]

maze = Grouper(cell_list)

for _ in range(len(walls)):
# Pop a random wall from the list and get its neighbours
wall = popchoice(walls)
cell_1, cell_2 = wall.neighbours
# If the cells on either side of the wall aren't already connected,
# destroy the wall
if not maze.joined(cell_1, cell_2):
wall.active = False
maze.join(cell_1, cell_2)

# Draw the maze

maze_map = []

x_max = (X*2)+1
y_max = (Y*2)+1

# Make an empty maze map with True for wall and False for space
# Make top wall
maze_map.append([True for _ in range(x_max)])
for y in range(1, y_max):
# Make rows with left side wall
maze_map.append([True]+[False for _ in range(1, x_max)])

# Add the down and right walls from each cell to the map
for coords, cell in cells.items():
x, y = coords
# Add the intersection wall for each cell (down 1 right 1)
maze_map[(y*2)+2][(x*2)+2] = True
if cell.right_wall.active:
maze_map[(y*2)+1][(x*2)+2] = True
if cell.down_wall.active:
maze_map[(y*2)+2][(x*2)+1] = True

# Print the map
maze = []
for i in range(len(maze_map)):
a = 0
b = 0
c = 0
while(a == b or a == b or c == b):
a = random.randint(0, X*2)
b = random.randint(0, X*2)
c = random.randint(0, X*2)

maze_row = []
for j in range(len(maze_map[0])):
#if(n >= rand_number or j == X or j == 0 or i == 0 or i == Y):
if maze_map[i][j] and ((j != a and j!= b and j!= c) or j == 2*X or j == 0 or i == 0 or i == 2*Y):
maze_row.append(1)
else:
maze_row.append(0)
maze.append(maze_row)
#print maze_row
return maze
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165 changes: 165 additions & 0 deletions PodSixNet/COPYING
Original file line number Diff line number Diff line change
@@ -0,0 +1,165 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007

Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.


This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.

0. Additional Definitions.

As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.

"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.

An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.

A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".

The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
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and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.

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You may convey a covered work under sections 3 and 4 of this License
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5. Combined Libraries.

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6. Revised Versions of the GNU Lesser General Public License.

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58 changes: 58 additions & 0 deletions PodSixNet/Channel.py
Original file line number Diff line number Diff line change
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import asynchat
import sys, traceback

from rencode import loads, dumps

class Channel(asynchat.async_chat):
endchars = '\0---\0'
def __init__(self, conn=None, addr=(), server=None):
asynchat.async_chat.__init__(self, conn)
self.addr = addr
self._server = server
self._ibuffer = ""
self.set_terminator(self.endchars)
self.sendqueue = []

def collect_incoming_data(self, data):
self._ibuffer += data

def found_terminator(self):
data = loads(self._ibuffer)
self._ibuffer = ""

if type(dict()) == type(data) and data.has_key('action'):
[getattr(self, n)(data) for n in ('Network_' + data['action'], 'Network') if hasattr(self, n)]
else:
print "OOB data:", data

def Pump(self):
[asynchat.async_chat.push(self, d) for d in self.sendqueue]
self.sendqueue = []

def Send(self, data):
self.sendqueue.append(dumps(data) + self.endchars)

def handle_connect(self):
if hasattr(self, "Connected"):
self.Connected()
else:
print "Unhandled Connected()"

def handle_error(self):
try:
self.close()
except:
pass
if hasattr(self, "Error"):
self.Error(sys.exc_info()[1])
else:
asynchat.async_chat.handle_error(self)

def handle_expt(self):
pass

def handle_close(self):
if hasattr(self, "Close"):
self.Close()
asynchat.async_chat.handle_close(self)

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